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Product Vision

Djungo

Spring 2024

Project overview

At the end of my studies at Hyper Island, I completed an industrial placement at Djungo, an early stage social discovery startup. Djungo is a community-driven, social discovery platform that encourages Generation Z to get together in real life.

My contributions

In this project I was an individual contributor collaborating with a UX designer and a product lead. I was responsible for strategic and investor relations elements, including workshop facilitation as well as the design and content of the final outputs including the pitch deck.

The brief

The Djungo team are very early on their journey as a social discovery platform facilitating IRL meetups, having previously pivoted away from a qualitative dating app and another iteration involving in-app chat groups for a Gen Z audience. When I joined the project, there was a clear design for the MVP but the product lacked an exciting future vision which would help the founder make an investment case for their upcoming seed round.

A slide from the pitch deck I created which shows what the Djungo app currently looks like in four app screenshots.
A slide from the pitch deck I created showing the current version of the Djungo app. 
A slide from the pitch deck I created which shows how Djungo differentiates itself vs the competition on the basis of physical presence.
A pitch deck slide I created based on the outputs of our research, showing how Djungo's focus on third places creates a clear differentiation from its competitors.

The insight

Between the three collaborators, we conducted general research into human behaviour, such as how and where young people find friends and socialise. I conducted an in-depth competitor analysis, which included a comparison of the competitors' features. What we found is the importance of third places for socialising and meeting new places (a sociological concept where the first place refers to your home, and second place your school or place of work). This would also provide the product with a strong differentiating factor against the competition.

The idea

Based on our research, our hypothesis was that using shared physical third places as a way to connect users would help create a social context and a stronger bond, ultimately leading to more natural first IRL meetings, and potentially, a greater chance of forging a friendship. Based on this hypothesis for the future, we ideated further on how this could help shape a strong value proposition for our consumer users. We also identified three other user groups which would support the Djungo ecosystem and generate additional revenue streams.

A photo I took of the office whiteboard which shows the outputs of an ideation workshop I facilitated to develop the future user groups and offerings to each group.
A photo I took of the office whiteboard showing the output from an ideation workshop to develop the future user groups and what Djungo can offer each group.  
A slide from the pitch deck which the business model I created: in four columns, one for each of the four user groups we identified and a summary of the future offering.
A slide I created for the pitch deck with the finalised business model, showing our four user groups and our planned offerings for each group. The consumer user group is highlighted as it was our primary focus.

The result

After refining the future vision with the founders and the rest of the Djungo team, I created a new version of the pitch deck which we used to test our latest thinking with the current and potential future investors. I participated in pitch meetings and was able to present the new vision and business model. The reaction was generally positive and helped us gain some additional investment.

The takeaway

Working on this project was incredibly exciting and rewarding. It was so useful to collaborate with other team members as we had complementary strengths that ensured our outputs were holistic and well-developed by the time we sought feedback from others.
As my main focus was the B2C monetisation project (see previous project page) it was occasionally challenging to find time to do this innovation work. Nevertheless it was a great experience to facilitate our innovation sessions and to work with such a strong team.
I was surprised how much I enjoyed participating in pitch meetings with VC and angel investors - it was so interesting to hear their feedback and perspectives in the industry.

An early mockup of what the app could look like in future when the place elements are integrated into the app. Users can mark themselves as "Active" in a location in order to meet others.
An early wireframe for the future vision of the app, showing how users can show themselves as "Active" in a location in order to meet others nearby.